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Most Activity
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  • Most Recent
0
votes
Postponed

Play Mode takes a longer time to load in Unity 2017.x

Scripting

-

Jun 29, 2017

-

Version/s: 5.3.8f1

Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Menu, select "Test" -> "EnterPlayMode test". Results: I... Read more

4
votes
By Design
1
votes
Fixed

NavMeshPath status is PathComplete when the path target is inside the ob...

AI Navigation

-

Jan 26, 2017

-

Version/s: 5.5.0f3

To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip) 2. Open "Scene" scene 3. Enter Play mode 4. Observe the c... Read more

0
votes
Won't Fix

[MacOs] Unable to attach Monodevelop debugger; "TargetFrameworkVersion '...

CodeEditors

-

Jun 06, 2017

-

Version/s: 2017.1.0b8

Steps to reproduce: 1. Open attached project 2. Open Test.cs script with Monodevelop 3. Press the play button in Monodevelop 4. Obse... Read more

0
votes
Fixed

[Android] GPU memory of unity 5 is bigger than unity 4 with a empty scen...

Mobile

-

Jun 13, 2017

-

Version/s: 5.5.3p1

Steps to reproduce: 1. Open attached project with 4.7.2f1 2. Build and run to Android 3. Run "adb shell dumpsys meminfo <bundle_id... Read more

0
votes
Not Reproducible

[Android] Increased frametime on GLES3 compared to Unity4

Mobile

-

Jun 27, 2017

-

Version/s: 5.4.4p4

How to reproduce: 1. Open attached project 'u4_vs_u5_perf_disparity.zip' 2. Build to device 3. Inspect logcat for frame time message... Read more

0
votes
Fixed

Build crashes at AddClipboardFormatListener

Mono

-

Jun 28, 2017

-

Version/s: 2017.1.0f1

Steps to reproduce: 1. Open the attached project 2. Open the Assets/Scenes/main.unity scene 3. Build and Run 4. Left click in the bu... Read more

2
votes
Won't Fix

The web browser reports js error when running webgl with "Use pre-built ...

WebGL

-

Jun 29, 2017

-

Version/s: 5.6.1p3

Steps to reproduce: 1. Open attached project "WebLG-Sockets.zip" 2. Build and run for WebGL with "Development build" and "Use Pre-b... Read more

0
votes
By Design

[iOS] Crash in IL2CPP or Mono when calling a generic method from a gener...

Mobile

-

Jun 29, 2017

-

Version/s: 5.5.1p4

Reproduction steps: 1. Open the attached project. 2. Open the "scene" scene. 2. Remove and attach the "Sample" script from the "Gam... Read more

0
votes
Fixed

[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import

Progressive Lightmapper

-

Jun 29, 2017

-

Version/s: 2017.2.0b2

[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import Changing colorspace causes assert in the console 1. Open ... Read more

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