Search Issue Tracker
[Canvas][OSX] Crash when applying changes to prefab after removing Canva...
To reproduce:1. Add panel to scene2. Drag canvas to project window to make prefab3. Select panel in hierarchy4. Add Canvas component... Read more
[VSToolsImport] Crash when importing Visual Studio 2013 Tools for Unity ...
Steps to reproduce: 1. Create new Unity project2. Download the 'Visual Studio 2013 Tools for Unity' package ( https://visualstudioga... Read more
[Deffered][SSAO] A combination of legacy deffered, Screen Space Ambient ...
Steps to reproduce:1. Download attached project or create a new one:2. Use legacy deffered rendering3. Apply Screen Space Ambient Oc... Read more
Transitons from Entry Node Inspector does not show anything
To reproduce:1. Select a transition going out from the Entry node2. Inspect the InspectorExpected result: The information of the tra... Read more
[2D][Effector] If an object is spawned inside a platform effector it get...
To reproduce:1. Open attached project2. Open scene manStuck. It has a circleCollider2D with a one-way platform effector. There is al... Read more
[2D][Effector] Disabled platform effector still works
To reproduce:1. Open attached project2. Open PlatformEffector scene3. Notice that the platform effectors have been all disabled and ... Read more
Editor freezes when instantiating a component placed on the same game ob...
To reproduce:1. Add audio source to scene2. Add attached script to audio source3. Drag Audio source object to Source field on Audio ... Read more
Material color doesn't change through script after removing animator dur...
To reproduce:1. Open attached project2. Open dwd scene3. Press play4. Press "delete the animator", animation will stop5. Press "chan... Read more
UnityEngine.UI.dll is in timestamps but is not known in guidmapper...
Error message shown on first open of attached project: Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISyst... Read more
[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...
In Particle System renderer module inspector:1. "Cast shadows" field should be an enum in 5.0, not a checkbox2. light/reflection pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects