Search Issue Tracker
[Tilemap] Tile pivots are not properly aligned
Steps to reproduce:1. Open user attached project2. Go to Sprites -> TileImage.png3. Observe that "pivot" is set to "bottom"4. Ope... Read more
[Text Mesh Pro] MissingReferenceException on importing TMP essentials
Steps To Reproduce: 1. Create a project.2. Window > Text Mesh Pro > Import TMP Examples and Extras.3. "Import Unity package" w... Read more
Custom inspector is unable to get components in children in Prefab Edit ...
Steps to reproduce:1. Download and open the attached project2. Open "AudioManager" prefab in Prefab mode3. Focus the Inspector Expec... Read more
[iOS-Cardboard] Both eye images will be rendered in left eye area if dev...
Note : Reproducible on Android Oculus OpenGLES3 using unity version 2018.3.0a11 Read more
[2D][Grid] Hexagonal Grid Component Rendering with AMD GPUs does not ren...
Rendering the Grid component in Hexagonal mode in the Editor for users with AMD GPUs (notably the MacbookPros with the Touchbar and ... Read more
Editor crashes in GameObjectHierarchyProperty::CountRemaining when undoi...
To reproduce: 1. Open the attached project (HeadRunner_DevVersion.zip)2. Open the "Testing_Scene" scene3. Create a Sprite Mask objec... Read more
[XR][UWP] Opening the TouchScreenKeyboard causes spatial sounds to stop ...
Steps to reproduce:1. Download 1069362_repro.zip2. Change platform to UWP3. Build "SampleScene" with XR enabled and app type set to ... Read more
[MAC] Unity crashes when pressing CMD + Q in Non-Matching Editor Install...
How to reproduce:1. Open a project in Non-Matching Editor Installation (For example a 2018.1 project in 2018.2 Editor)2. When "Openi... Read more
[Terrain] Painted speed trees are not updated when it's prefab scaling i...
Painted speed trees are not updated when it's prefab scaling is changed after the project is upgraded to Unity with improved prefabs... Read more
Rig tab for imported Asset has overlapping UI elements in the Inspector
Steps to reproduce:1. Open any Unity project2. Import any model with a rig (you can use the attached one)3. Open up Inspector and ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names