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[WSA] 'Build' button does not work when 'C# projects' are enabled
1. Create a new project 2. Switch the platform to WSA 3. Enable the 'C# projects' button 4. Press the build button - nothing happens... Read more
Using special folder named "~" throws warnings that the files inside it ...
How to reproduce: 1. Create a new project 2. Open the project /Assets folder using Explorer/Finder 3. Create a folder named '~' 4. ... Read more
Broken link to UI.InputField.OnChangeEvent.html
from UI.InputField-onValueChange.html Read more
[IL2CPP][Audio] Resetting audio settings via script causes crash
1. Open attached project "repro_687551" 2. Build to iOS IL2CPP 3. Project will crash on device Note: no repro on mono backend Read more
AudioListener.volume does nothing in WebGL
Steps to reproduce: 1. Open attached project's scene "main". 2. Enter play mode - slider changes sound volume. 3. Build and run for ... Read more
[Plugins] WP8 specific plugins are passed to Mono compiler, which is dif...
To reproduce: 1. Open the attached project 2. Build for WP8 3. Notice the error in console: Unhandled Exception: System.Reflection.R... Read more
Asset Serialization - Force Text ... This will crash the editor when loa...
Steps to reproduce: 1. Open attached project's scene "test". 2. Duplicate ROOT game object. 3. Check that Edit -> Project Settings -... Read more
Installing one version on top of another ends up with Start Menu shortcu...
How to reproduce: 1. Install Unity 5.3.4, install Unity 5.3.5 over the top 2. Go to C:\ProgramData\Microsoft\Windows\Start Menu and ... Read more
Android TouchScreenKeyboard not always returns value to InputField for s...
Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System