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[GPUProfiling] RenderDeferred.ForwardObjectsToDepth takes longer on the ...
How to reproduce: 1. Open the attached project and the "profiler test" scene in it.2. Open the Profiler window in the Editor and add... Read more
Director crashes on exit
Open the attached project, play the game in Editor for a few seconds, stop playing and try to close the Editor. It will crash in Dir... Read more
[Android] Screen width and height are swapped on android after resume fo...
To reproduce:1) Open attached project and scene2) Build and run on Android3) Sleep the app or go back to home4) Return back to app5)... Read more
Custom Font error when setting the font size
1. Open user attached project in 5.4.0b25Notice that text is not rendered and "Font size and style overrides are only supported for ... Read more
[IL2CPP] Building process fails when two structs contain struct arrays o...
Steps to reproduce:1) Open the attached project.2) Build for iOS with IL2cpp. The building process fails; an empty project is built. Read more
[Frame Debugger] Game view doesn't show anything if GlobalFog(Script) is...
Steps to reproduce: 1) Download attached project 'TestFrameDebugger.zip' and open in Unity.2) Open scene 'test'.3) In Hierarchy tab,... Read more
[ParticleSystem] Playing the scene with more than 270 particle prefabs c...
How to reproduce:1. Open the attached project2. Play the scene3. Crash Note: The limit of particle prefabs is 270 then editor doesn'... Read more
Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
[WebGL] GUI.DrawTexture sprites distorted
Steps to reproduce:1. Open attached project "case_813857-WebGL.zip"2. Open "banner" scene.3. Press play.4. Select language if prompt... Read more
Standard Assets install the Editor scripts in the Assets Root instead of...
Just import Standard Assets to your project Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default