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0
votes
Fixed

[GPUProfiling] RenderDeferred.ForwardObjectsToDepth takes longer on the ...

Profiling

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Jul 14, 2016

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Version/s: 5.4.0b25

How to reproduce: 1. Open the attached project and the "profiler test" scene in it.2. Open the Profiler window in the Editor and add... Read more

0
votes
Duplicate

Director crashes on exit

Director

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Jul 14, 2016

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Version/s: 5.3.5f1

Open the attached project, play the game in Editor for a few seconds, stop playing and try to close the Editor. It will crash in Dir... Read more

0
votes
Won't Fix

[Android] Screen width and height are swapped on android after resume fo...

Android

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Jul 14, 2016

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Version/s: 5.3.5p7

To reproduce:1) Open attached project and scene2) Build and run on Android3) Sleep the app or go back to home4) Return back to app5)... Read more

0
votes
Fixed

Custom Font error when setting the font size

IMGUI

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Jul 14, 2016

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Version/s: 5.4.0b25

1. Open user attached project in 5.4.0b25Notice that text is not rendered and "Font size and style overrides are only supported for ... Read more

0
votes
Fixed

[IL2CPP] Building process fails when two structs contain struct arrays o...

IL2CPP

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Jul 14, 2016

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Version/s: 5.3.5p1

Steps to reproduce:1) Open the attached project.2) Build for iOS with IL2cpp. The building process fails; an empty project is built. Read more

0
votes
Duplicate

[Frame Debugger] Game view doesn't show anything if GlobalFog(Script) is...

Graphics - General

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Jul 14, 2016

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Version/s: 5.4.0b25

Steps to reproduce: 1) Download attached project 'TestFrameDebugger.zip' and open in Unity.2) Open scene 'test'.3) In Hierarchy tab,... Read more

0
votes
Fixed

[ParticleSystem] Playing the scene with more than 270 particle prefabs c...

Shuriken

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Jul 13, 2016

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Version/s: 5.3.5p4

How to reproduce:1. Open the attached project2. Play the scene3. Crash Note: The limit of particle prefabs is 270 then editor doesn'... Read more

0
votes
Fixed

Changing the bundle ID in iOS changes it in Android

Deployment Management

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Jul 13, 2016

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Version/s: 5.4.0b25

Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more

0
votes
Fixed

[WebGL] GUI.DrawTexture sprites distorted

WebGL

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Jul 13, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project "case_813857-WebGL.zip"2. Open "banner" scene.3. Press play.4. Select language if prompt... Read more

0
votes
Fixed

Standard Assets install the Editor scripts in the Assets Root instead of...

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Jul 13, 2016

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Version/s: 5.3.5f1

Just import Standard Assets to your project Read more

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