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Draw calls not being reclaimed from deactivated objects
Shouldn't the draw calls with de-activated Water3 be the same as not having Water3 at all? To test this... - Open the scene and ad... Read more
Mono compiler ICEs while attempting to compile the attached script
Mono compiler ICEs while attempting to compile the attached script. Reproducible simply by adding the script to the assets director... Read more
AssetPostprocessor - OnPostprocessModel doesn't allow postprocessing of ...
It looks like OnPostprocessModel is called before @ animation are added to the model, which means you can't postprocess these animat... Read more
Unity installer doesn't check for free space on disk
It looks like Unity installer doesn't check if there is enough free space on disk. I just got an error when installing Unity - it fa... Read more
Double-clicking exceptions from within external assemblies not handled p...
Scenario: A method defined inside an external assembly throws an exception or does a Debug.Log. The user double-clicks the message i... Read more
Audio Preview size display is confusing
To reproduce: - Open attached package - Select the audio file in Project Browser - In the Audio Preview > observe that the file size... Read more
WebPlayer - Exiting fullscreen causes focus & performance problems.
WebPlayer - Exiting fullscreen causes focus & performance problems. Repro Steps: 1) Install normal webplayer then 64bit webplayer ... Read more
Make screenmanager available earlier in webplayer
This is probably going to have some sideeffects. So lets try to fix this properly by initializing it at the right time. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
- Dragging and dropping files from the Unity Editor to a different app doesn't work when Cmd-Tab is used to switch apps
- SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds