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Monodevelop unfolds all folded segments on save sometimes
To reproduce:1. Create a script and open it in monodevelop2. Make sure folding is enabled3. Write some code in Start() or Update() a... Read more
Playing a full-body additive animation causes the character to slide aro...
Steps to reproduce : - import the project attached- add the "AGE_M_Soldier_Body" to the scene- add the "New Animator Controller" to ... Read more
ANR on OUYA console under heavy gamepad activity
Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more
Crash when adding an animation to the motion field of a Blend Tree
Steps to reproduce : - import the project attached- create a new animation controller- create a new blend tree and double click it t... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
Importing a large project makes all the text in the editor
Importing a large project makes all the text in the editor look weird. Please see attached screen shot for details. To reproduce:- C... Read more
No sound under linux, FMOD instancing errors
-e: see title -repro--open angry bots and build for linux--run build--NOTICE no sound and errors being logged Read more
Memory allocation assert when opening Mass Place Trees window
Using the attached project:- Create a Terrain- In the Place Trees section of the Inspector, add a tree (from the Edit Trees... butto... Read more
Objects are ordered in reverse when duplicated in groups.
To reproduce:1. Create a new project2. Create two game objects: Cube 1 and Cube 23. Select both and duplicate them4. Note that the d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal