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[WebGL] ArgumentNullException: Argument cannot be null
To reproduce: 1. Open attached project 2. Build Game scene (development build) 3. Notice ArgumentNullException No exception is thr... Read more
GUILayout.EndHorizontal() throw an exception after calling BuildPipeline...
Repro steps: 1) Open the project 2) Go to Bundle -> Bundle Do in Menu bar 3) Click Build AssetBundle 4) Notice that exception is thr... Read more
StopCoroutine(String) and StopCoroutine(Function()) works differently
Repro steps: 1) Open new project and assign attached script to any object 2) Click Play and look at console window 3) Pressing Space... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test". 2. Open profiler->Timeline. 3. Notice there are additional empty thread slots, that only takes... Read more
WebGL compilation error for user project
-e: attached user project fails to compile for webgl, python run error thrown. compiles fine for iOS with IL2CPP -repro: --open att... Read more
[ColorPicker] Color in the preview is way darker than it actually is in ...
Steps to reproduce: 1. Create new Unity project 2. Set the Color Space to linear (Edit/Player Settings/Other Settings/Color Space) ... Read more
Editor crashes when you resize Inspector
1) Open the stripped project I attached 2) Open scene ApplicationLauncher 3) Select ApplicationManager object in Hierarchy 4) Notice... Read more
[WWW,iOS] Creating a WWW request without saving a reference to it trigge...
To Reproduce: 1. Deploy and click on "Post static (this sends a ~500kb www request to http://requestb.in/1dvc6m41?inspect without w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Tabs are highlighted when hovered over and they are behind Lock or Multiple Tab Navigational buttons
- “Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hidden/Universal Render Pipeline/FallbackLoading" which is not SRP Batcher compatible" error is thrown when any GameObject enters the Scene view for the first time
- [DX12] SRP Batcher visual glitch when using shaders
- New properties are marked missing when an animation is recorded while the prefab is open
- Button text in the Editor fails to render properly on lower resolution displays when Bitmap Text Rendering Mode is selected