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Frame spike due to many TreeRenderer.TreeUpdated calls when repositionin...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/BugReport.unity” Scene3. Open Profiler (Windo... Read more
[Android] "Screen.safeArea.y" always returns values outside of the Safe ...
How to reproduce:1. Open the “ScreenSafeAreaRepro.zip“ project2. Open the “SampleScene“3. Build for Android4. Install the app on a d... Read more
Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undecla...
Reproduction steps:1. Open the attached project ("ReproProject")2. Open scene "Scenes/SampleScene"3. Enter Play mode Expected result... Read more
Sprite artefacts appear when Sprite Packer is enabled
How to reproduce:1. Open “IN-95508_Unity6BugReport 2“ project2. Open “SampleScene”3. In Project Settings > Editor > Sprite Atl... Read more
ScalableBufferManager does not work correctly when MSAA is enabled and R...
How to reproduce:1. Open the “RGResolution.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Move the Slider to the left5. O... Read more
Crash on PPtr<Shader>::operator or NullException errors spammed in conso...
How to reproduce:1. Open the attached “IN-94094.zip” project2. Open the “SampleScene”3. In the Hierarchy window, select the “Reflect... Read more
Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MA...
Reproduction steps:1. Open the attached project "ReproProj"2. Open “/Assets/Prefabs/Levels/Level 2.prefab“ Prefab3. Observe the Cons... Read more
Warnings are not logged in the Console window when using external code a...
How to reproduce:1. Open the “VSWarningTest” project2. Reimport “Assets/FooBehaviour.cs”3. Observe the Console Expected result: Warn... Read more
Memory leak when a lot of UI elements are spawned and despawned
Reproduction steps:1. Open the attached “IN-93737” project2. Open the Memory Profiler window (Window > Analysis > Memory Profi... Read more
Particle systems that use meshes flicker in Player when GPU Instancing i...
How to reproduce:1. Open the attached "IN-95300" project2. Open the “Build Settings” window3. Switch the target platform to “Android... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS