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Fixed
Fixed in 2022.3.66f1, 6000.0.56f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a3
Votes
1
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
6000.3.0a1
Issue ID
UUM-98222
Regression
No
Particle systems that use meshes flicker in Player when GPU Instancing is enabled on older Adreno GPUs
How to reproduce:
1. Open the attached "IN-95300" project
2. Open the “Build Settings” window
3. Switch the target platform to “Android”
4. In the “Scenes in Build” section, ensure that only Scene1 is selected
5. Build and run the project
6. Observe the Android Player
Expected result: Particle systems do not flicker
Actual result: Particle systems flicker
Reproducible in: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on:
Google Pixel 4a (Pixel 4a), Android 13, CPU: Snapdragon 730G, GPU: Adreno (TM) 618
VLNQA00333, Nokia 7 Plus (Nokia 7 plus), Android 10, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
Not reproducible on:
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00294, OPPO Reno Z (PCDM10), Android 11, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00566, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Notes:
- Issue appears to be reproducible using Adreno (TM) 618 GPUs and lower
- Issue is only observable using the OpenGLES3 Graphics API
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