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VFX Graph dropdowns are opened in the random place when clicking through...
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
VFX Graph Node Creation menu can't be navigated using only keyboard
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
TMP font size is "-99" by default when TMP Resources are not loaded
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> UI -> Text - TextMeshPro3. Select the create... Read more
Universal 3D Sample template build throws RangeError: Array buffer alloc...
Steps to reproduce: Create a new Universal 3D sample template project Switch to Web platform Build and Run the project Observe the b... Read more
The Input system will stop responding to events when the number of handl...
How to reproduce:1. Open the “InputBufferBug,zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Select the “InputSpammer“ in ... Read more
VFX Graph tooltips have a double line on the bottom side
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
UI Toolkit buttons stop receiving inputs when entering the new Scene whi...
Reproduction steps:1. Open the attached “IN-95277” project2. Open the “Scene1”3. Enter Play mode4. Click and hold the “LoadScene2“ b... Read more
[IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC i...
Reproduction steps:1. Open the attached “TestGCMode.zip” project2. Make sure the “Architecture” is set to “Apple silicon“ and “Devel... Read more
Crash on invalid_parameter_internal when starting Standalone Profiler
How to reproduce:1. Open the attached “IN-92300.zip” project2. Open the “SampleScene”3. Open the Standalone Profiler from Window>... Read more
Crash on GameObject::RemoveComponentFromGameObjectInternal when reparent...
Reproduction steps:1. Open the attached “repro_IN-94988“ project2. Open the “Assets\Prefabs\Walls\QuestionWall.prefab” Prefab Asset ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS