Search Issue Tracker
Fixed
Fixed in 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Votes
0
Found in
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-98080
Regression
Yes
UI Toolkit buttons stop receiving inputs when entering the new Scene while holding a button during Scene change
Reproduction steps:
1. Open the attached “IN-95277” project
2. Open the “Scene1”
3. Enter Play mode
4. Click and hold the “LoadScene2“ button and wait for the Scene to change
5. Try clicking on the “Click me” button
6. Observe the Console window
Expected result: A “Button Clicked” message is shown
Actual result: No “Button Clicked” messages
Reproducible with: 2023.1.0a16, 6000.0.38f1, 6000.1.0b7, 6000.2.0a4
Not reproducible with: 2022.3.58f1, 2023.1.0a15
Reproducible on: macOS 15.3 (M3 Max), Windows 11 (by user)
Not reproducible on: No other environments tested
Reproducible with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
Notes:
- Reproducible in the Editor and in the Standalone macOS and Windows builds
- Only reproducible when the URP or HDRP packages are installed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment