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DisplayDialogComplex crashes with a long content string containg Cyrilli...
Reproduction steps:1. Open the attached “repro_IN-94489“ project2. Observe the crash Reproducible with: 2023.3.0a17, 6000.0.38f1, 60... Read more
Trees painted on a Terrain are not affected by any Wind Zone when those ...
Reproduction steps:1. Open the attached “IN-93597 LOD Tree Terrain Wind Bug (2).zip“ project (link in the internal comments)2. Open ... Read more
Shadows are rendered differently when Game view resolution settings are ...
How to reproduce:1. Open the “ShadowTest2.zip“ project2. Open the “Main Scene“ Scene3. Focus on the Game view4. Change the resolutio... Read more
Vertical scrolling does not work when using the middle mouse button to s...
Reproduction steps:1. Open the attached “IN-94285” project2. In the Assets folder open the “Testingg” Animation Clip3. Resize the wi... Read more
AudioSource.isPlaying remains true when a PlayableGraph finishes playing...
Reproduction steps:1. Open the attached “IN-94546” project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Console an... Read more
Editor gets stuck on Reloading Domain when re-entering Play mode after s...
Reproduction steps:1. Open the attached “IN-91449” project2. Open the “SampleScene” Scene3. Enter Play mode4. In the Game view click... Read more
"TouchScreenKeyboard.isSupported" always returns true when the selected ...
Reproduction steps:1. Open the attached “IN-93683” project2. Open the Build Settings (File > Build Settings)3. Set “WebGL” as the... Read more
0 is returned when any output from Split Node is input into the Lerp Node
How to reproduce:1. Open the “SLU6.zip“ project2. Open the “example_3D“ Scene3. Observe the Game view Expected result: 5 lasers are ... Read more
Task status is "WaitingForActivation" when awaiting a faulted task insid...
Reproduction steps:1. Open the attached “IN-92069” project2. Execute the test (Tools > Run Test)3. Observe the Console window Exp... Read more
WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Valida...
Reproduction steps:1. Open the attached “IN-93851.zip” project2. Make sure WebGL Platform is selected with ‘WebGPU’ Graphics API3. B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS