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[QualityLevel] Quality level names can be duplicated causing confusion
- Go to Quality Settings and add a new Quality Level.- Name it as something like an existing one (e.g. Fantastic)- Now you have two ... Read more
Toggle Group does not appear in GameObject Create menu
The GameObject menu option on the top toolbar in the editor doesn't have a ToggleGroup option under UI, neither does the Heirarchy m... Read more
Directional light is not lighting a mesh correctly
Steps to repro:1. Open the minimal report project and the scene 'repro_648579'2. It is a stripped scene from the original project, c... Read more
Unexpected scaling of dynamically instantiated ui prefab
To reproduce:1. Open attached project2. Open test scene3. Press play4. Enable PrefabContainerDisabled5. Both PrefabContainerDisabled... Read more
Animator: Selecting transition link that goes to state with high speed h...
Animator: Selecting transition link that goes to state with high speed can hang Editor 1. Have 2 states with gradual transition from... Read more
Scene view is scrolling even when the key is released
To reproduce:1. Create new project2. Place scene and game view windows separately, so that you could see them both at the same time3... Read more
Animator: Setting speed for a state to a max value produces error
Animator: Setting speed for a state to a max value produces errors in console 1. Set speed for a state to a max allowed number (3.40... Read more
Input field cursor appears at the beginning of text on Windows phone 8
To reproduce:1. Create an input field2. Build & run for WP83. Tap the input field, enter some text4. Deselect the input field5. ... Read more
Animator: Long names for states are not handled
Animator: Long names for states are not handled and are given in single line 1. Give state node a long name---> It'll appear on a... Read more
Animator: Don't allow to type parameter name for blend tree node
User is able to type parameter name in Inspector for a selected blend tree. This produces tons of errors in console.Expected: User s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed