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0
votes
Duplicate

[UI Controls] UI texts disppears when importing two assets named x and x.y

UI

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Jun 04, 2015

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Version/s: 5.2.0a1

When Unity loses focus and we come back to Unity, the UI texts are not getting refreshed/rendered properly, if two files named x and... Read more

0
votes
Fixed

Resources.Load() works much slower on project built with Unity 5 compare...

Android

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Jun 04, 2015

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Version/s: 5.1.0f2

Repro steps: 1) Download both .apk files and transfer/install them to device 2) Run the version built with Unity4 - BUG_ResourcesLoa... Read more

1
votes
Fixed

Spotlights: Shadows aren't cast if the range is too high

Shadows/Lights

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Jun 03, 2015

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Version/s: 5.0.2p3

To reproduce: 1. Open the scene 2. Press "play" 3. Select the spotlight 4. Change the range. Observe that if you change the range to... Read more

2
votes
Fixed

NetworkTransform has no way to validate client movement on the server.

Networking

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Jun 03, 2015

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Version/s:

NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more

0
votes
Fixed

NetworkTransform can be put on an object more than once

Networking

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Jun 03, 2015

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Version/s:

NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more

0
votes
Duplicate

Creating UI objects (Graphics) cause mutiple object instantiation

Editor - Other

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Jun 03, 2015

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Version/s: 5.2.0a1

1. Open scene "Observation1/Scene". 2. Select Canvas. 3. Create UI text. 4. Notice that another one is created in scene root node(pa... Read more

0
votes
Fixed

[Material] Draging material on object throws error

Editor - Other

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Jun 03, 2015

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Version/s: 5.2.0a1

Draging material asset on object in scene view throws null reference exceptions. 1. Open scene "Test". 2. Select material "New Mate... Read more

0
votes
Fixed

Deferred: AO texture not taken into account anymore in 5.2

Shaders

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Jun 03, 2015

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Version/s:

1. Make a new project in 5.2.0a1; set deferred path 2. Place an object, that uses the Standard shader and has an AO texture --or-- L... Read more

0
votes
Duplicate

WebGL - Application.absoluteURL ends with \0 char

WebGL

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Jun 03, 2015

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Version/s: 5.0.2f1

when running in WebGL, Application.absoluteURL ends with \0 char Read more

0
votes
Fixed

[WP8.1] Changing AntiAliasing settings causes crash

WP8.1

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Jun 03, 2015

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Version/s: 5.0.2p2

To reproduce: 1. Open attached project. 2. Build & run for WP8.1 3. The app crashes in about a second due to the fact that it's AA s... Read more

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