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0
votes
Fixed

Profiler is not being updated when RunInBackground is checked and editor...

Profiling

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Aug 12, 2016

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Version/s:

Steps to reproduce:1. open any unity project2. check Run in background in player settings3. open profiler4. enter play mode5. lose f... Read more

1
votes
Not Reproducible

Libs Newtonsoft and UnirRx generates a UnetWeaver error during the build...

Networking

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Aug 12, 2016

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Version/s: 5.4.0f3

To reproduces:1. Build attached project2. Notice UNetWeaver error: Exception in console Reproducible: 5.5.0a5, 5.4.0p2, 5.3.6p2 Read more

0
votes
By Design

Warning using System.Windows.Forms after standalone windows build

Deployment Management

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Aug 12, 2016

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Version/s: 5.4.0b25

Steps to reproduce: 1. Open attached project2. Open scene "test"3. Build and run project4. Notice warning: System.Windows.Forms.dll ... Read more

0
votes
Fixed

[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly

Shaders

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Aug 12, 2016

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Version/s: 5.3.6f1

Reproduction steps:1. Open the attached project.2. Open the "shader bug" scene.- "Tile01 Variable" game object is rendered gray.3. O... Read more

0
votes
Not Reproducible

In scene view clicking on a 3D object but not selecting the Translate or...

Scene/Game View

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Aug 12, 2016

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Version/s: 5.4.0p1

Repro steps:1. Open "Click Select" project2. Open "Selecting Objects" scene3. Click on a cube4. Make sure that Translate or Scale bo... Read more

2
votes
Fixed

Writing to Editor.log issues 2X IO calls for each byte written

Scripting

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Aug 12, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Run Process Monitor2. Open Unity3. In process monitor find IO calls to editor.log4. Notice that two different... Read more

0
votes
Fixed

[SPS] Single Pass Stereo with Blur effect makes scene nearly black in Pl...

VR

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Aug 11, 2016

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Version/s: 5.5.0a6

With a scene that uses single-pass stereo and the blur image effect when you enter Play mode both Game view and the VR headset view ... Read more

0
votes
Fixed

[SPS] Single-Pass Stereo with Sun Shafts effect makes dual viewports in ...

VR

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Aug 11, 2016

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Version/s: 5.5.0a6

When viewing a scene with single-pass stereo and Sun Shafts image effect both in the Game View and in the VR headset you see two vie... Read more

0
votes
Fixed

[SPS] SPS and Bloom effect makes double viewports in Play mode

VR

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Aug 11, 2016

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Version/s: 5.5.0a6

Using the Bloom image effect in a scene with Single-pass stereo enabled gives you two viewports in Game view and in the VR headset d... Read more

1
votes
Fixed

Mixed lighting causes artifacts when entering shadow draw distance

Shadows/Lights

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Aug 11, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1. Open "MixedLighting.zip"2. Open scene "New Scene"3. Move scene camera closer/further to/from plane. Expected b... Read more

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