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[Standard Assets] Particles scene crash / exceptions
-e: see title, scene from unity standard assets -repro: --1) get Standard Assets from A$ https://www.assetstore.unity3d.com/en/#!/c... Read more
[Android] Application freezes on splash screen
Application freezes on splash screen Regression since 5.4.0b4 Read more
[AW] Only first Rotation is keyed
When recording animation in the Animation Window, only the first rotation gets keyed... all other rotations at another time do not g... Read more
[Editor] Unable to edit the Alpha value in a Particle in the Editor due ...
[Particles] Unable to edit the Alpha value in a Particle in the Editor Title: The particle alpha channel text box is not displayed ... Read more
[MenuItem] Alt + Keycode shortcuts opens File menu instead of executing ...
How to reproduce: 1. Open the attached project 2. Use shortcut Alt+H 3.(Expected) It should execute the script and print "hello!" in... Read more
Animation Compression distorts animation
Animations get skewed/distorted when animated objects are scaled and "Optimize Game Objects" is selected How to reproduce: 1. Ope... Read more
NullReferenceException when deleting object with 2D Rect Mask component ...
Steps to reproduce: 1. Open attached project "766771.zip" 2. Open scene "repro" 3. In Hierarchy, select "GameObject > GameObject" 4... Read more
[DestroyImmediate] Calling GetComponent after DestroyImmediate crashes a...
Steps to reproduce: 1. Open attached project "766939.zip" 2. Open scene "A" 3. Run scene Unity crashes Workaround: Don't call GetC... Read more
Rect Mask 2D has Script field
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "Canvas > Image" 4. Notice that its "Rec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow