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0
votes
Fixed

Shader compilation times regressing and caching is non-optimal

Graphics - General

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Feb 16, 2017

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Version/s: 5.6.0b4

Steps to reproduce:1. Create a new project2. Import Standard Assets Image Effects package3. Add several Image Effect scripts(e.g. at... Read more

0
votes
Fixed

[WSA] FieldAccessException is thrown when running the WSA build

Windows Store Apps

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Mar 19, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open the attached project2. Open the Assets/testScene.unity scene3. Switch platform to Windows Store4. Build f... Read more

0
votes
Fixed

[VideoPlayer] Video which has 6-channel audio and its audio codec is AC-...

Video

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Mar 22, 2017

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Version/s: 5.6.0f2

How to reproduce:1. Open the attached project2. Open and play RenderTexture sceneResult: Amaze-mp4.mp4 video doesn't playExpected re... Read more

0
votes
Won't Fix

Unity crashes in <InitWGL>, when Unity is starting using Window's Remote...

WebGL

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Mar 15, 2017

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Version/s: 5.6.0b11

Reproduction steps:1. Connect with other computer using Window's Remote Desktop Connection;2. On connected computer open the attache... Read more

0
votes
By Design

[UI] ScrollRect with Canvas on it loses Anchors after placed on scene ro...

UI

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Mar 22, 2017

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Version/s: 5.3.6p5

To reproduce:1) Open attached project and scene on it2) Put the "GameObject" prefab from project view on "DragGameObjectPrefabOnMe"3... Read more

0
votes
Fixed

Crash in NamedObject::Transfer<StreamedBinaryWrite<1> > when exiting pla...

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Dec 22, 2016

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Version/s: 5.4.1f1

To reproduce:1. Open attached project;2. Open "TheScene" scene;3. In hierarchy, choose Camera Root &gt; Main Camera and change Max R... Read more

0
votes
Won't Fix

[UI] Unknown Mixed bake mode in LightModeUtil.MapSettings() Error

uGUI

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Mar 22, 2017

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Version/s: 5.6.0b8

This error shows up when upgrading a project. The error consistently occurs when opening the project attached below. Unkown Mixed ba... Read more

1
votes
Fixed

ParticleSystem::EndUpdateAll crash when having two child prefabs with su...

Shuriken

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Mar 22, 2017

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Version/s: 5.5.2f1

Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more

0
votes
Fixed

[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value abo... Read more

1
votes
By Design

[PVR] Baked direct light shadows do not get blurred correctly across UV ...

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the exa... Read more

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