Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.25f1
6000.1.0a2
Issue ID
UUM-85879
Regression
Yes
"TreeView" reordering feature fails to disable when "reorderable" propertly is set to false
Reproduction steps:
1. Open the attached project “U6TreeViewTest.zip“
2. Open the “SampleScene“
3. Enter Play Mode
4. Try to reorder the “TreeView” by dragging and dropping any element in the list
5. Observe the result
Expected result: The list cannot be reordered
Actual result: The list can still be reordered even though the “reorderable” property in the script is set to false
Reproducible in: 6000.0.17f1, 6000.0.25f1, 6000.1.0a2
Not reproducible in: 2022.3.51f1, 6000.0.16f1
Could not test with: 2021.3.45f1 (Couldn’t solve compilation errors)
Reproducible on: macOS 14.6.1 (M1 Pro), MacOS 14.6.1 (M1 Max) (user) ,Windows 10
Not reproducible on: No other environment tested
Note: Can be reproduced in Player too
Comments (1)
-
vinhvo_modec
Oct 30, 2024 04:04
This bug is very critical when the TreeView is very large and the user selects a lot of objects. Interacting with these selected objects can cause the app to hang.
While waiting for a fix, we can use the following workaround to overcome it:
`treeView.canStartDrag += (_) => reorderable;'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-83054