Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.25f1
6000.1.0a2
Issue ID
UUM-85872
Regression
Yes
[URP] Spotlights get cut off when looking from a certain angle with Forward+ Rendering path
Reproduction steps:
1. Open the attached “IN-87341” project
2. Open the “SampleScene”
3. Observe the Scene view
Expected result: The spotlight is projected smoothly over the surface
Actual result: The spotlight is cut off in the middle
Reproducible with: 6000.0.22f1, 6000.0.25f1, 6000.1.0a2
Not reproducible with: 2022.3.51f1, 6000.0.21f1
Couldn’t test with: 2021.3.45f1 (Forward+ Rendering path is not available)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-85566