Search Issue Tracker

0
votes
Fixed

Bitbucket memory profiler cannot display multidimensional arrays

Profiling

-

Mar 08, 2017

-

Version/s: 5.6.0b3

They just don't appear in the memory view. More details here: https://forum.unity3d.com/threads/5-6-0b9-il2cpp-memory-profiler-uwp-w... Read more

0
votes
Won't Fix

Move gizmo rotation is different when selecting tools with mouse or keyb...

Scene/Game View

-

Mar 08, 2017

-

Version/s: 5.5.1f1

When selecting transform tools with mouse, move gizmos rotation is the same as the objects after rotating the object. Using keyboard... Read more

0
votes
By Design

Objects created in "if UNITY_EDITOR" make their way into the Build, if t...

Scripting

-

Mar 02, 2017

-

Version/s: 5.5.1p1

To reproduce:1. Open "Example.zip" project.2. Open "scene2".3. Delete "Cube(Clone)" in Hierarchy, and save scene.4. Build and Play p... Read more

0
votes
Fixed

[Previewer] Clip "name" does not appear on FBX preview

Animation

-

Mar 08, 2017

-

Version/s:

Clip "name" does not appear on FBX preview, but does appear as expected when previewing the clip directly.Both methods of previewing... Read more

0
votes
Won't Fix

Collab - Deep Dive Start - Initial Publish needs better input lag handling

Collab

-

Mar 08, 2017

-

Version/s: 5.6.0b10

Assuming you have a new project and Collab was never enabled. This issue assumes you have one of the following as well:a) A project ... Read more

0
votes
Not Reproducible

Collab - Deep Dive Start - Collab recovers poorly from latency spikes

Collab

-

Mar 08, 2017

-

Version/s: 5.6.0b10

Assuming you have a Collab enabled project. Assuming you have a Web Debugger of some kind that is capable of injecting latency into ... Read more

0
votes
Fixed

[iOS] local notifications aren't cleared on iOS10

Mobile

-

Feb 26, 2017

-

Version/s: 5.4.2f2

Steps to reproduce:1. Open User's attached project2. Build for iOS3. Run on iOS10 device4. On device: go to home screen (hit the hom... Read more

0
votes
Won't Fix

Crash on GameObject::IsActive or std::_Tree_val when applying settings ...

UI

-

Mar 07, 2017

-

Version/s: 5.5.0f3

How to reproduce:1. Open the attached "TestProjectRepro" project2. Open the "PrefabTest" scene3. Type "Gloss" in to the Hierarchy se... Read more

1
votes
Fixed

[ParticleSystem] Increased memory usage

Shuriken

-

Mar 07, 2017

-

Version/s: 5.5.0p3

Reproduction steps:1. Open the attached "ParticleSystemMemory_5.3.7" project.2. Open and play the "Test" scene.3. Go to Window > ... Read more

1
votes
Not Reproducible

[Linux Editor] Unity crashes in UTF16String::BorrowString(ScriptingStrin...

Linux

-

Jan 23, 2017

-

Version/s: 5.5.0xp1

When 'Step Over' is performed in an attached debugger, Unity crashes. Steps to reproduce:1) Open the attached project.2) Open 'NewBe... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.