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[Projector] Setting projector's render queue in runtime doesn't change a...
Steps to reproduce: 1. Open attached project2. Open scene "Bug" and run it3. Notice 4 spheres in the scene. Top-left one is purple w... Read more
Impossible to build project to network path, DirectoryNotFoundException ...
Steps to reproduce: 1. Create new project2. Try to build to network path3. Notice DirectoryNotFoundException thrown in console. Repr... Read more
[IL2CPP] does not catch popping from stack exception
Steps to reproduce: 1. Open attached project2. Build on IL2CPP platform3. Notice errors in console:il2cpp.exe didn't catch exception... Read more
[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...
Steps to reproduce:1. open attached project2. run two instances3. one as client one as host4. on the host click button '1' sveral ti... Read more
AssetBundle.LoadAsset does not import assets when their name contains th...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Run Assets-->Assetbundles-->Build AssetBund... Read more
[HLAPI] Using SceneManager to load a scene after the server start disabl...
Steps to reproduce:1. open attached project2. play scene 'Main' Expected: Online scene has Cube GameObject synced over networkActual... Read more
[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more
[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...
What happened:Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto t... Read more
Calling Caching.CleanCache() method fails when there is a cached assetBu...
To reproduce: 1. Open attached project2. Open "TestScene"3. Open console window4. Enter play mode Expected result: Caching.CleanCach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings