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0
votes
Fixed

[Projector] Setting projector's render queue in runtime doesn't change a...

Graphics - General

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Oct 14, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project2. Open scene "Bug" and run it3. Notice 4 spheres in the scene. Top-left one is purple w... Read more

0
votes
Duplicate

Impossible to build project to network path, DirectoryNotFoundException ...

Deployment Management

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. Create new project2. Try to build to network path3. Notice DirectoryNotFoundException thrown in console. Repr... Read more

0
votes
By Design

[IL2CPP] does not catch popping from stack exception

IL2CPP

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Oct 13, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Build on IL2CPP platform3. Notice errors in console:il2cpp.exe didn't catch exception... Read more

0
votes
Fixed

[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. run two instances3. one as client one as host4. on the host click button '1' sveral ti... Read more

0
votes
Fixed

AssetBundle.LoadAsset does not import assets when their name contains th...

Asset and Scene Management

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Oct 13, 2016

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Version/s: 5.4.2f1

Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Run Assets-->Assetbundles-->Build AssetBund... Read more

0
votes
By Design

[HLAPI] Using SceneManager to load a scene after the server start disabl...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. play scene 'Main' Expected: Online scene has Cube GameObject synced over networkActual... Read more

0
votes
By Design

[HLAPI] Having Online and Offline scene setup in NetworkManager override...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more

0
votes
Won't Fix

[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...

Terrain

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Oct 13, 2016

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Version/s: 5.5.0b7

What happened:Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto t... Read more

1
votes
Fixed

Calling Caching.CleanCache() method fails when there is a cached assetBu...

Scene Management

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Oct 13, 2016

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Version/s: 5.3.6p6

To reproduce: 1. Open attached project2. Open "TestScene"3. Open console window4. Enter play mode Expected result: Caching.CleanCach... Read more

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