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Attached Rigidbody to the Object, makes sphere bounce while bounciness i...
To reproduce:1. Open attached project;2. Open scene "start";3. Enter Play mode; Actual result: The ball is bouncing.Expected result:... Read more
[IL2CPP] Build hangs while building a project with a large array of strings
Reproduction steps:1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP.3. Build and run the project with iO... Read more
[Anim] Error in Console when applying Humanoid type
Getting this error in the Console when applying Humanoid type in the Importer > Rig tab... "GetObject failed to find Object for L... Read more
[WebGL] [WebcamTexture] [Google] Camera won't open second time if allowe...
Prerequisite to reproduce: A webcam To reproduce:1) Open attached project and scene2) Drag the script in the project onto a plane3) ... Read more
Windows-only: SphereCast with Math.Infinity as the cast length misses hits
To reproduce:1. Open attached project;2. Run scene Main;3. Enter Play mode;4. In Hierarchy create one more Quad;5. In the game windo... Read more
Gradient.Evaluate returns wrong color value
To reproduce:1. Open attached project.2. Open and Play "Main" scene.3. Open Console. Expected result: (0.000, 0.000, 0.000, 1.000) i... Read more
[iOS] Some icons are not generated in built Xcode project when Target De...
When Target Device is set to 'iPhone Only' in iOS PlayerSettings, some small icons are missing in Xcode project. Steps to reproduce:... Read more
PNG Sprites saved as an 8-bit file have their transparency ignored no ma...
To reproduce:1. Open attached project "PNGImport.zip"2. Open "New Scene" scene.3. Drag "cloud 1" and "Tester0" Sprites into the scen... Read more
[Realtime GI] Realtime Lightmaps don't disappear when Precomputed Realti...
Steps for reproduction: 1) Open the scene `t1` or create lightmap static cube and plane and set directional light to baked2) Ensure ... Read more
Crash in InitWGL when opening project with -force-opengl command
To reproduce:1. Run Unity with -force-opengl commad2. Create new or open attached project3. Unity crashes Reproducible: 5.5.0p4, 5.5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS