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The Search window Preview Inspector panel does not respect the read-only...
How to reproduce: 1. Download and extract the "perforceRepro" project into a Perforce Workspace 2. In P4V Add and Submit the Asset... Read more
GameObject's name in Scene View icon is corrupted when the name contains...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/TestScene” Scene 3. In the Scene view, observe th... Read more
Production Ready Shaders - 66 errors on import
*Steps to reproduce:* # Create a new URP project. # Window > Package Manager > Shader Graph > Samples, import Production Ready S... Read more
Assembly Definition files .asmdef are not included when exporting package
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes” folder 3. Righ-click on “SampleScene” Sce... Read more
Feature Examples - Multiple "Could not find Sub Graph asset" and other e...
*Steps to reproduce:* # Create a new URP project. # Window > Package Manager > Shader Graph > Samples, import Feature Examples. ... Read more
[visionOS] Build fails if Draco and glTFast are present
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
Renaming a new GameObject fails if VCS checks out the prefab being edited
Steps to reproduce: 1. Download the attached user's project "1883473_VCSPopUP.zip" 2. Set up the VCS configuration in Project Sett... Read more
"Toolchain Win Linux x64" package is always automatically installed when...
Reproduction steps: 1. Download and extract the attached “BugRepro” project 2. In the project’s “Packages/manifest.json“ file, obs... Read more
Shader error in 'Shader Graphs/Shadows': redefinition of '_ShadowMapText...
How to reproduce: 1. Open the “BIRPShadowsBuildError“ project 2. Open the “Sample Scene” 3. Build And Run the project 4. Observe... Read more
[Ubuntu 24] Install with Unity Hub button does not work in the Build Pro...
How to reproduce: 1. Create a new Project 2. Open Build Profiles Window (File -> Build Profiles) 3. Click on the iOS module 4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro text elements are blurry when using SDF Material Shaders and having the Game or Player window set to a small resolution
- Spot/Point Lights do not affect VFX Graph Output when "Compatibility Mode (Render Graph Disabled)" is disabled
- Lighting Settings Advanced Filtering sets "Direct Denoiser" to "Optix" as default even though it is not supported and is disabled in the dropdown
- [iOS][Silicon] ColorMask render target 3 and above does not work correctly when using Multiple Render Target
- Event functions used for activating/deactivating GameObjects are called when a Prefab is hovered over the Scene view