Search Issue Tracker
Active
Votes
0
Found in
2021.3.40f1
2022.3.38f1
6000.0.11f1
Issue ID
UUM-75909
Regression
No
The Search window Preview Inspector panel does not respect the read-only asset status when using Perforce
How to reproduce:
1. Download and extract the "perforceRepro" project into a Perforce Workspace
2. In P4V Add and Submit the Assets, Project Settings, and Packages folders
3. Open the project and set up the Perforce version control in the Project Settings (while using the same Workspace as in step 1)
4. Open the “SampleScene“ in the in the Unity Editor
5. In the Hierarchy window create a “3D Object/Cube“ GameObject
6. Drag it into a Project window to make a Prefab
7. Submit it
8. Open the “Windows/Search/New Window“
9. Search for the “Cube.prefab“
10. Select it in the Search Provider panel
11. Select Inspector from the More Options ( : ) menu
12. Try to edit the Prefab in the Preview Inspector panel
Expected result: Editing is not allowed
Actual result: Editing is allowed
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1
Reproducible on: macOS 14.5 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested
Note: The Editor's Inspector window works as expected, not allowing the editing of the submitted asset until it is checked out
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment