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"Assembly with name 'Unity.InternalAPIEditorBridge.005' already exists" ...
Steps to reproduce: 1) In an empty Unity project, edit the Packages/manifest.json file and set its contents to the following: {"depe... Read more
Custom overlay height does not change when trying to resize it by draggi...
1. Open the attached "PROJECTFILE" project2. Open the “ASSETPATH” asset3. In the custom Editor window “ExampleGraph” toolbar, click ... Read more
The wrong mesh is pasted when copying and pasting a Rig with bones and i...
How to reproduce:1. Open the attached “RigCopyPasteBug.zip“ project2. Select the “Model“ asset3. Open the “Sprite Editor” and select... Read more
[WebGL] unityInstance.SendMessage crashes WebGL Runtime when passing a l...
Reproduction steps:1. Create a new 3D project2. Click File > Build Settings… > Select WebGL > Switch Platform3. Click Edit ... Read more
Docked custom Overlay does not display content when it is clicked in a c...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “ASSETPATH” asset3. In the custom Editor window “ExampleGra... Read more
Nav Mesh Agent is unable to move on the Y axis when the NavMeshSurface G...
Reproduction steps:1. Open the attached project “NavMeshIssue”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mode4. ... Read more
[iOS] Kinematic Rigidbody2D can begin moving when it is collided with
How to reproduce:1. Open the attached Project "physics-kinematic-bug"2. Build and Run the Scene "test" on iOS3. Observe the Player o... Read more
API to change TAA settings is internal
The Universal Additional Camera Data component has public API to set the Anti Aliasing mode. Using this users can enable TAA on the ... Read more
Error in the Console when applying "Auto Geometry" to a Sprite with 7 or...
How to reproduce:1. Open the attached “psb-error-showcase.zip“ project2. Select the “YellowFlowerRight“ asset3. Open the “Sprite Edi... Read more
[Linux] Right-click menu disappears when a submenu is opened
Reproduction steps:1. Create a new 3D project2. In the Hierarchy window, right-click anywhere3. In the menu context, go through the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes