Search Issue Tracker
Fixed
Fixed in 2022.3.9f1
Votes
0
Found in
2022.3.8f1
Issue ID
UUM-62357
Regression
No
Crash on GetComponentsImplementation<0,1> when opening a project
Reproduction steps:
1. Open the attached “repro-project“
2. Observe the crash
Reproducible with: 2022.3.8f1
Not reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Fixed in: 2022.3.9f1
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007ff76e2bc28f (Unity) GetComponentsImplementation<0,1>
0x00007ff76e2bcebc (Unity) GetComponentsImplementationRecurse<0,0,1>
0x00007ff76e2c3f83 (Unity) ScriptingGetComponentsOfTypeFromGameObject
0x00007ff76d2ab681 (Unity) GameObject_CUSTOM_GetComponentsInternal
0x000002165281aa87 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:GetComponentsInternal (UnityEngine.GameObject,System.Type,bool,bool,bool,bool,object)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
WillowIsMehName
Feb 01, 2024 14:25
I need help, I dont understand this.