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EditorJsonUtility.ToJson does not serialize data of List items
Steps to reproduce:1. Open project2. In menu, press BugReport->PrintJson3. Observe the information in the console Expected: conta... Read more
Interpolated rigidbodies cause large position inaccuracies
Reproduction steps:1. Open my attached project ("case_858816 repro")2. Make sure that Interpolate under RigidBody is set either to '... Read more
Setting Event.numeric value in script changes Event.shift
To reproduce:1. Open attached project2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Event... Read more
Particle system emits at different positions, when changing particle sys...
Reproduction steps:1. Open project attached.2. Open "Test" scene.3. Press Play. Expected result: Particle emits at -3,0,0 and 3,0,0A... Read more
Input Field overrides the manually set preferred size in the Layout Element
How to reproduce: 1. Open attached project "858880-repro.zip"2. Go to Scene view3. Input Fields have a Layout Element with a Preferr... Read more
TextureForClass crash on project start up
1. Open " Blurryface Effect.zip" project 0x000000014053DBE6 (Unity) TextureForClass0x0000000140528098 (Unity) GetCachedAssetDatabase... Read more
[Cloth] [SkinnedMeshRenderer] SkinnedMeshRenderer's bounds won't update ...
To reproduce:1) Open attached project and scene2) Play it3) Drag Main Camera around and outside of plane - notice that Skinned Mesh ... Read more
[SerializedObject] Assigning to a new array elemement of a single target...
When looping over the targets in an aggregated SerializedObject: inserting an array element and subsequently assigning to it fails.M... Read more
Disabling "Use Custom Vertex Streams" with non-standard stream configure...
Reproduction steps:1. Open my attached project ("Case_858882 Particle Test")2. Select the Particle System in the hierarchy3. Under r... Read more
AssetBundle can't load from assetbundle variant
"Inconsistent asset when sorting preload assets (Same path & file ID)" when exporting asset bundles if all fonts are the same na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject