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0
votes
Won't Fix

FirstPersonTilt and TapControllerSetup scenes from Standard Assets (mobi...

Assets Management

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Sep 28, 2012

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Version/s: 3.5.6f4

Import the standard assets mobile, go to control setup, and chose either the FirstPersonTilt or the TapControlSetup and you will see... Read more

0
votes
Fixed

Spotlight cookie is updated only after Unity restart if set in Render Se...

Shadows/Lights

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Sep 27, 2012

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Version/s: 4.0.0b7

Go to edit / rendersettings / spotlight cookie: set some texture note: it doesn't update in view..until you restart unity, or maybe... Read more

0
votes
By Design

Image is flipped when setting the quality to Good

Camera

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Sep 27, 2012

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Version/s: 4.0.0b9

By design: The flipping is due to different platform handling on texture coordinates. http://docs.unity3d.com/Manual/SL-PlatformDiff... Read more

0
votes
Won't Fix

Mecanim not picking up fingers from the hierarchy

Animation

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Sep 26, 2012

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Version/s: 4.0.0b8

Steps to reproduce : - open the project - create an avatar for the fbx - switch to right hand and notice that not all the fingers a... Read more

0
votes
Postponed

[Performance, iOS] Rendering performance varies on iOS even though the r...

iOS

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Sep 25, 2012

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Version/s: 4.0.0b8

To reproduce: 1) build the project on Unity 3.5 (We're using Unity 3.5.4f1 on Mac) with autoconnect profiler 2) start the game on th... Read more

0
votes
Fixed

Lots of ImportFBX warnings about "Node 'Hips' has invalid Scale ChannelV...

Animation

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Sep 25, 2012

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Version/s: 4.0.0b9

Steps to reproduce : - just import the Mechanim Tutorial and notice the warnings in the console Reproduced on RC1. Read more

0
votes
By Design

OnCollisionStay is not called if the rigidbody is sleepping

Physics

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Sep 24, 2012

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Version/s: 4.0.0b9

Steps to reproduce : - open the demo scene - hit play and watch the debug output in the console Read more

0
votes
Postponed

Profiler returns bogus values after switching between gfx cards on a Mac...

Profiling

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Sep 24, 2012

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Version/s:

The profiler will also return bogus values because of the GlQuery objects being created on one GPU, and then being used from the other. Read more

0
votes
Fixed

Playing Level_1_3 in Unity with static batching enabled causes exception...

Deployment Management

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Sep 23, 2012

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Version/s: 4.0.0b7

Steps to reproduce : - open the level 1_3 - play for a few seconds - press stop and notice the errors in the console Read more

0
votes
Not Reproducible

FF + Unity plugin crash when navigating back to game.

Webplayer

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Sep 20, 2012

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Version/s: 4.0.0b10

FF + Unity plugin crash when navigating back to game. Repro Steps: 1. Install 4.0.0 b10 and set channel to beta 2. Launch FF with ... Read more

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