Search Issue Tracker
By Design
Votes
0
Found in
4.0.0b9
Issue ID
491554
Regression
No
Image is flipped when setting the quality to Good
By design:
The flipping is due to different platform handling on texture coordinates.
http://docs.unity3d.com/Manual/SL-PlatformDifferences.html
Switching from good to fantastic quality enables Anti-aliasing, which forces different handling.
Steps to reproduce :
- open the scene Particle System
- go to Edit>Project Settings >Quality and set it to fantastic
- build a standalone player
- now set the quality to good and build another standalone player
- play them both and compare, notice that the image is flipped in the player with good settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment