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0
votes
By Design

World Space Canvas button gets triggered by incorrect position of mouse ...

XR SDK

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Mar 22, 2017

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Version/s: 5.6.0b11

Steps to reproduce:1. Create a new project2. Import SteamVR asset3. Open Scene Interactions_Example4. Enter playmode5. Move the "UI ... Read more

0
votes
Fixed

[IL2CPP] Failed running UnusedByteCodeStripper when building the project...

Scripting

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Mar 22, 2017

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Version/s: 5.6.0f1

Steps to reproduce:1. Open the attached project (IL2CPPTesting.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 ... Read more

0
votes
Fixed

Animator keeps StateMachine state when disabling GameObject

Animation

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Mar 22, 2017

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Version/s:

Animator keeps StateMachine state when disabling GameObject, when it should reset the controller. repro:-disable, then re-enable GO ... Read more

0
votes
Fixed

Changes in behavior of AnimatorIK while editor is stopped

Animation

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Mar 22, 2017

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Version/s:

fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more

0
votes
Fixed

Sharp, glossy outlines when terrain textures intersect

Shaders

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Mar 22, 2017

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Version/s: 5.5.1f1

If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that ... Read more

0
votes
Fixed

"Sign into your Unity account" window is displayed every time when launc...

Launcher

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Mar 22, 2017

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Version/s: 5.6.0f1

How to reproduce:1. Open Unity, if you haven't signed out yet, make sure to do that2. Press "Work offline" with "Remember my choice"... Read more

0
votes
Fixed

"UnityEditor.InitializeOnLoad" calls constructor three times when Unity ...

Scripting

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Mar 22, 2017

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Version/s: 5.6.0f1

How to reproduce:1. Download users attached project "doubleInitialize"2. Create or edit a script in Assets folder (without opening U... Read more

1
votes
By Design

[PVR] Baked direct light shadows do not get blurred correctly across UV ...

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the exa... Read more

0
votes
Fixed

[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value abo... Read more

0
votes
Won't Fix

[UI] Unknown Mixed bake mode in LightModeUtil.MapSettings() Error

uGUI

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Mar 22, 2017

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Version/s: 5.6.0b8

This error shows up when upgrading a project. The error consistently occurs when opening the project attached below. Unkown Mixed ba... Read more

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