Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b1
Issue ID
900641
Regression
Yes
NullReferenceException thrown when selecting multiple objects in Project explorer
1. What happened
NullReferenceException thrown when selecting multiple objects of different types in Project explorer:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Editor.DrawHeaderGUI (UnityEditor.Editor editor, System.String header, Single leftMargin) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:486)
UnityEditor.Editor.DrawHeaderGUI (UnityEditor.Editor editor, System.String header) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:465)
UnityEditor.InspectorWindow.DrawSelectionPickerList () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1328)
UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:366)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
2. How we can reproduce it using the example you attached
- Open Project Explorer
- Select few objects of different type (either Cmd + A for all objects, or e.g. Folder + Script). 2 objects are enough as longs as they're not the same type
--->
Error appears in Console and is constantly generated as long as objects are selected
This is regression from 5.6.0p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode
This is a duplicate of issue #899307