Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b1
Issue ID
900641
Regression
Yes
NullReferenceException thrown when selecting multiple objects in Project explorer
1. What happened
NullReferenceException thrown when selecting multiple objects of different types in Project explorer:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Editor.DrawHeaderGUI (UnityEditor.Editor editor, System.String header, Single leftMargin) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:486)
UnityEditor.Editor.DrawHeaderGUI (UnityEditor.Editor editor, System.String header) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:465)
UnityEditor.InspectorWindow.DrawSelectionPickerList () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1328)
UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:366)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
2. How we can reproduce it using the example you attached
- Open Project Explorer
- Select few objects of different type (either Cmd + A for all objects, or e.g. Folder + Script). 2 objects are enough as longs as they're not the same type
--->
Error appears in Console and is constantly generated as long as objects are selected
This is regression from 5.6.0p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
This is a duplicate of issue #899307