Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b1
Issue ID
900651
Regression
No
[Cloth] When an object is small (less than 1 in scale), cloth preview vertices will not render correctly
Steps to repro:
1. Open attached project
2. Open scene
3. select the plane object
4. in the inspector, edit the cloth constraints under the cloth component
5. view in scene view. (see gif for example)
One would expect this issue to resolve when 'F' key was pressed on object to focus it, if was clipping plane focus issue, however it persists. - In this example as the mesh is so small this is expected behaviour, but there's no warning or indication that a user should not use meshes scaled below 1 with cloth, even if it does yield unrealistic results.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name
Add comment