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Navigation window filter doesn't work on Terrain
Steps to reproduce : - import the project attached - open the scene - go to Window > Navigation - select Terrains in the Scene Fi... Read more
EditorGUI.CurveField does not deal well with the 'ranges' argument
EditorGUI.CurveField does not respect 'ranges' argument 1) Open curve-ranges-bug.unity 2) Select the GameObject in the scene 3) Cli... Read more
Linear Color Space is available on free version
User noticed that "Linear" color space is enabled in free version, though it is pro version feature. Also on Win Store Apps this fe... Read more
SetCursor isn't working properly in webplayer in OSX
To reproduce: 1. Open Cursor project 2. Enter play mode to test the cursor switching (it works) 3. Build & run for webplayer 4. Tog... Read more
Crash when the first keyframe is set to 'Is Active' '0'
Steps to reproduce : - import the project attached - open the scene - press play and Unity will crash Read more
Serializing array of AnimationCurve corrupts WP8 app
1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute. 2. Attach the script to... Read more
-e CRC mismatch error is confusing
CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc);... Read more
Formatting issues with OS X and Linux paths
-e: the formatting for those paths in the docs is not correct -repro: --go to http://docs.unity3d.com/Documentation/ScriptReference... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects