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CharacterControllers do not trigger OnControllerColliderHit when they co...
There doesn't seem to be any way to detect CharacterController collision. Run the test scene. Use WASD to move the blue capsule. If... Read more
When the status bar is enabled and the keyboard is opened, the Unity vie...
When the status bar is enabled and the keyboard is opened, the Unity view is resized. This also happens when there is android:window... Read more
In-Unity spheres UV error on the top
The in-Unity spheres are not properly made. They have a UV error on the top. Put a complex material on your sphere, look at the top ... Read more
[Performance, Culling] Cameras with layer masks that exclude entire scen...
Could reproduce in Version 4.2.0a2 (d3a8d992e988). To reproduce: - Open attached project - Open and dock Profiler window - Launch "... Read more
Shadow bias broken for point lights
-repro: --import attached scene --select point light --change bias value via slider --see it has no effect --do the same with the d... Read more
Animator window doesn't do a select before displaying the popup menu
Create a state machine Select "Any State" Right click on an EMPTY part. - it displays the context menu for "any state" (Make tra... Read more
AssetPostprocessor - OnPostprocessAllAssets fires duplicate 'import' not...
AssetPostprocessor.OnPostprocessAllAssets fires two 'import' notifications for every dirty asset on 'Save Project'. Reproduce: 1) O... Read more
Pixel textures look blurry with directional light on
To reproduce: 1. Open project u_4_2_a2_reproProject_messedLookWhenLight 2. Build and run on iOS 3. Press on toggle night to turn on ... Read more
Fullscreen GUI issue in IE10 + MonkeyQuest.
Fullscreen GUI issue in IE10 + MonkeyQuest. Repro Steps: 1. Launch IE10 without WebPlayer installed 2. head to monkeyquest.com 3. ... Read more
Poor performance/stuttering on 4.x Webplayers
This is a parent case, as there have been several reports of poor performance on different platforms. All subcases are reports of po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Directional shadows render only according to first Directional Light when the second Directional Light is the brightest light
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text