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0
votes
Not Reproducible

Random behavior of which audio source is most clear

Audio

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Apr 23, 2013

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Version/s: 4.2.0a4

Steps to reproduce : - open scene "test" - start Play mode Read more

0
votes
Fixed

Lion Edge resizing isn't enabled

Window management

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Apr 21, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - undock the console on OSX - move the mouse to the corners - notice that the resize arrow does not appear *N... Read more

0
votes
Not Reproducible

Ouya controller trigger buttons' states are being reset

Android

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Apr 20, 2013

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Version/s: 3.5.7f6

Left and / or right trigger is being held and another button is pressed. After that Input.GetKey returns false when the trigger is s... Read more

0
votes
By Design

EditorGUI.IntSlider disppears when using a width smaller than a certain ...

IMGUI

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Apr 20, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached - go to BugReport > IntSliderTest - notice that the slider is not visible - open... Read more

0
votes
Not Reproducible

Sprite console error when using pixel perfect

IMGUI

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Apr 19, 2013

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Version/s: 4.1.2f1

Repro steps: 1. Open project "ALPHA_0.2.6.zip"; 2. Open "scene01", go to hierarchy and select for example: "buttons->btn_bringnotes-... Read more

0
votes
Won't Fix

Mouse Wheel values returned from Input.GetAxis return different values i...

NaCl

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Apr 19, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - import the project attached - attach the script to the camera - press play and scroll the mouse - notice tha... Read more

0
votes
Not Reproducible

UnityGUI Mouseover/Hover no longer working when a Window is shown

IMGUI

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Apr 19, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - open the scene "GUISkin Elevation/Example/GUISkin002" - click play - click next 4 times until you see a the ... Read more

9
votes
Fixed

WWW.responseHeaders "STATUS" key is NULL in Android

Android

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Apr 18, 2013

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Version/s: 4.0.1f2

In the editor there is a "STATUS" key in the WWW.responseHeaders. However in Android device there is no such key, but exists a "NULL... Read more

1
votes
By Design

[Custom] Surface shader with a worldNormal calculated and set to the sur...

Shaders (Legacy)

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Apr 18, 2013

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Version/s: 4.1.0f4

Reproduced on 4.2.0a4 1) What happened Using a surface shader with a worldNormal calculated and set to the surface normal, combined... Read more

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