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[Android] Application crashes on Android 8.0 when playing Google Interst...
How to reproduce:1. Open the attached project "Test"2. Go to File --> Build & Run and deploy to device3. Click Load Interstit... Read more
Issues with sprite animation rendering in 2018.1.0a6
Animation added to an empty game object seem to set the sprite renderer incorrectly. Sprites will not appear until the game is in pl... Read more
Player hangs and crashes on initializing dbghelp.dll after launching Sta...
Steps to repro: 1. Open attached project and 'PlayThis' scene;2. Build and Run the scene to the Standalone Player;3. Click 'Play' bu... Read more
Memory allocation if a big Animation Clip is used in project
How to reproduce:1. Open the attached project2. Try to open "test_UnityChan" scene Actual result: Unity freezes, then crashes with "... Read more
Invalid vertex array when calling Sprite.OverrideGeometry
How to reproduce:1. Download attached project file ant open "Example" Scene2. Check the console for errors. Running the scene is not... Read more
Log Message SPAM When Hololens is connected via Holographic Emulation to...
Steps to reproduce:1. Open the attached project2. Open the main.unity scene3. In Player Settings, enable Virtual Reality Support and... Read more
[Controller][Gamepad][Input][Mac] Game launcher input tab does not allow...
Reproduction steps:1. Create new project2. Build and Run for standalone3. Open Input tab on game launcher4. Double click on any of t... Read more
Crash on GameObject::GetSupportedMessagesRecalculate when importing Unit...
Reproduction steps:1. Open Unity editor and create a new project2. Drag UnityUIExtensions.unitypackage to Project window3. In the Im... Read more
RectTrasform's bounding box does not update when rotating UI elements
To reproduce:1. Open user's project2. In Hierarchy window, find Image game object with RectMask2D3. Press T to check RectTransform's... Read more
Animator Transition lines become thick and overlay the properties pane w...
Animator Transition lines become thick and overlay the properties pane when swithing OpenGL<->Metal After switching between Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject