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Unity crashes after editing a script attached to an object and quitting ...
To reproduce:1. Open the project2. Open Vuforia-4-CylinderTargets scene3. Select a game object (i.e ARCamera)4. Open any script atta... Read more
Profiler won't work with Windows 64bit application
When building a Windows 64bit application, the profiler will never connect to the executable. This only works when building a 32bit ... Read more
Rename "Apply Incoming Changes" button to "Apply All Incoming Changes"
Minor issue: Rename button, since you can actually select/mark individual changesets in list of incoming changes Read more
Severe Performance degredation using MaterialPropertyBlocks and new 4.3 ...
Reproduced on 4.3.0a4 Read more
Cubemaps: support texture compression on them
Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type) Read more
Cubemaps do not update from original sources when changing dimension or ...
1 Open attached project2 Choose "Sunny1_up Dup" in the Project browser and look the Preview (see attached image step2) - notice the ... Read more
Reported included build size is incorrect
To reproduce:1. Create new project2. Build to iOS3. Check that editor.log shows that 3.7mb of .dll files were included4. Change Stri... Read more
PPtr cast failed when dereferencing! Casting from Texture2D to MonoBehav...
Steps to reproduce : - import the project attached- maximize and unminimize the scene view repeatedly and notice the error in the co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed