Search Issue Tracker
TilemapRenderer color will display significantly darker when switching a...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, sele... Read more
Tile Palette editor doesn't check for duplicate names when bulk importing
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
[ReflectionProbe] Reflection Probe data not updated when object Cast Sha...
Repro: 1. Open the project 'Indirect Lighting Reflection Probes'2. Load the scene 'ReflectionShadowNotUpdating'3. Select 'Reflecting... Read more
Errors are thrown when instantiating a prefab that is referenced with We...
Steps to reproduce: 1. Open attached project2. Open and play 'Scene1'3. Click 'Load' to instantiate a prefab4. Click 'Scene2' to loa... Read more
[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps:1. Create new project2. Build to iOS platform3. Open Xcode project4. Open "Classes/Preprocessor.h" code5. Notice ... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
Animator stops working when running for a long time
How to reproduce:1. Open the attached project "animator_long_running.zip" and load Scene "main"2. Enter Play Mode3. Press the right ... Read more
[HDRP] Lighting in scene flickers when camera is moved
[HDRP] Lighting in scene flickers when camera is moved When navigating through the scene, the light sometimes turns itself off in th... Read more
Preset files for Assets with Platform Settings get modified when first s...
How to reproduce:1. Create a new Unity project2. Import any image into the Assets folder3. Create a TextureImporter preset for the i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open