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[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...
Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip"2. Open scene "SceneStart" and run it3. Start as host4. C... Read more
Meshes constantly increasing while leaving Profiler open
Steps to reproduce:1. Create New project and open it2. Go to Window-Profiler3. Check Memory field4. Check Profile Editor and Current... Read more
MonoDevelop does not highlight read-only variables as errors when trying...
Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set t... Read more
[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...
Reproduction steps(GIF attached):1. Open "UI" project.2. Open "scene" scene.3. Check "1", "2", "3", "4" game objects collider types ... Read more
[IOS/Android] UnityWebRequest.GetAudioClip With Ogg Vorbis is not supported
When trying to stream audio file, which is .ogg an error is returned to log on Android/iOS devices:Streaming of 'ogg' on this platfo... Read more
[iOS] Significant GPU frametime increase when drawing primitives (cubes/...
Steps to reproduce: 1. Open attached project2. Build 'cubes' scene for iOS3. Go to 'Product/Scheme/Edit Scheme', change GPU frame ca... Read more
SyncVar hook isn't called most of the time if SyncVar value is changed d...
Steps to reproduce: 1. Open attached project2. Build and run project as host3. In editor, open scene "SceneStart" and run it4. Conne... Read more
Nested canvas anchor's position reset to bottom left after entering play...
Steps to reproduce:1. Create a new project.2. Add "UI>Canvas" gameobject.3. Add a child canvas to previous canvas.4. Set child's ... Read more
NavMeshObstacle carving causes NavMeshAgent to teleport
Reproduction step:1. Open the attached project.2. Open and play the "MainScene".- After few seconds obstacle is instantiated inside ... Read more
Project crashes when playing Audio and recording with Everyplay at the s...
Reproduction steps:1) Open "bug_everyplay_android_audiopool_crash" project2) Build and run "EveryTester" scene on Android3) Press "I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions