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Create and replace existing animation doesn't replace the asset, instead...
1. Open Animation Window2. Create new animation and save it with a filename that already exists3. Press "Yes" on a "Confirm Save As"... Read more
UnityEngine.Ping not available on Windows Phone
To reproduce:1. Open attached project2. Run Elevator/Build/Build Windows Phone from the application menu3. Notice error in console Read more
[Docs] alpha:blend parameter not in documentation
Some built-in shaders use a surface shader parameter that is not described in the documentation, specifically alpha:blend. http://do... Read more
[AnimationClip] Build crashes on UnityEngine::Animation::CreateAnimatorG...
Repro steps:1) Open the attached project and Test scene2) Run the scene and press A3) Notice the animation is working: sprite change... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
[Scene View] Snap scale freezes at scale zero.
Scale freezes to zero using snap scaling. Steps to Reproduce:- Create a gameobject (Cube)- Set Snap scaling to 1 in the snap setting... Read more
[iOS] 'IOException: Failed to Move File' when building to a different dr...
To Reproduce: 1. Build an empty project to some other drive the project is on (external drive or different partition).2. Observe tha... Read more
Pressing 'backspace' on a WebGL build will crash the app in chrome & opera
-e: see title -repro:--Create New Unity 5.1.0f2 project & empty scene--Build and run as WebGL--Copy t <http://localhost:50380... Read more
[Sprite] Sprite.Create method generates misleading error messages
Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites c... Read more
ModelImporter 'motion node' doesn't update properly when using a cache s...
To reproduce:1. Open attached project2. Connect to cache server3. Select CarvingGrabs_ReExportTest4. Select Ride_carvingStances&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved