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Caret's vertical alignment doesn't work
Repro steps:1) Open the project and test scene2) Play the scene and select the InputField and write some text3) Notice that the care... Read more
[IL2CPP] App freezes if ReaderWriterLock from threading is used
1. Open attached project2. Build to iOS with IL2CPP3. App will freeze Note: no repro with mono Read more
[Windows][GLCore] Editor in OpenGL Core freezes after resizing any tab
Project Steps: 1. Open any project or attached one. Have it set to use OpenGL Core rendering API2. Resize any Editor tab3. Editor wi... Read more
Editor crash AnimationController example scene (crash inside render loop...
See title, crashes when you run around in it -repro:--open attached project (Mecanim Example Scenes from A$)--open Animation Control... Read more
Mesh renderer with no material crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Create new project2. Add new cube to scene3. Select it and in inspector expand its Mesh Renderer component's ... Read more
Image on the child object fills entire inspector view when canvas compon...
1. Open attached "Test" project.2. Open "Test" scene.3. Check "First" > "Second" > "Image" game object in the hierarchy tab.4.... Read more
Flange Audio Effect is not not working after instantiation
Steps to reproduce: Note: For this to repro you will need a microphone 1. Open attached project2. Open 'MainMenu' scene (Assets/Scen... Read more
[IL2CPP] Array.SetValue does not set proper values from enum
1. Open attached project2. Build to iOS with IL2CPP3. Array.GetValues will return wrong values Note: no repro with mono backend Read more
[IL2CPP] NotSupportedException is thrown if custom marshaler is used
1. Open attached project2. Build to iOS with IL2CPP3. NotSupportedException will be thrown Note: no repro with mono backend Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked