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Cannot convert .mb into .fbx using Maya 2015
Steps to reproduce : - import the file attached and notice that Unity times out when trying to convert the .mb file to an .fbx file ... Read more
SpritePacker atlas crash (out of memory) on large project
original zendesk ticket: 13748projectdrop file: nemesis_2.zip (14gb!) Read more
iOS Chrome docs focus on TOC
https://twitter.com/DevinReimer/status/471301579887640576 Read more
Crash when trying to preview the GI-albedo on the scene w/ terrain
Steps to reproduce:1. Open the attached project and the scene 'test'2. Open the lightmapping window to verify that the GI workflow i... Read more
the Exit node can't be selected in the animator controller
Steps to reproduce:1. Open the attached project2. View the Test Animator Controller in the Animator window.3. Click and drag a box o... Read more
Dragging BlendTree into Motion slot crashes Unity
Steps to reproduce:1. Open the attached project2. Select 'Dave' BlendTree from under 'ControllerA'3. Drag 'Dave' BlendTree from Proj... Read more
Changing BlendTree name doesn't get reflected in Project view
Steps to reproduce:1. Open the attached project2. Select 'Dave' BlendTree within 'ControllerA'3. Change the name, f.e. to 'Dave2'4. ... Read more
Shader compiler regression on preprocessor ## for mobile in 4.5
Preprocessor token pasting operator (##) regressed in some shaders when cross-compiling for GLSL starting with 4.5. E.g. "i.##uv" wh... Read more
Build & Run for windows store apps fails
To reproduce:1. Create an empty project2. Build & run for windows store apps - failException: Failed to build Visual Studio proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS