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[Asset Import] Timestamps and assets maps out of sync and crashing afte...
Reproduction steps:1. Open the attached project2. Open the Assets folder in File Explorer/cmd/bash3. Rename folder a to b and a.meta... Read more
Shader compiler asserts when compiling compute kernel with atomics for GLSL
To reproduce:1. Open attached project2. Reimport AssertTest.compute Read more
Light Probes flick on and off when entering Play Mode when Auto is unche...
When entering or exiting play mode in the Editor, light probe contribution flicks off and on again. This only happens when Auto in t... Read more
WebGL: Standard Shader does not render correctly in Safari
-e: Standard Shader rendering in Safari is not consistent with other browsers -repro:--build project for WebGL--open the output inde... Read more
Packer.GetTexturesForAtlas returned textures are not readable
How to reproduce: 1. Open attached project2. Open scene Scenes/Repro.unity3. Play the scene- Note the error in the console: Texture ... Read more
[IL2CPP] Generic extension methods on nullable collections throw NullRef...
When using the IL2CPP scripting backend, calling a generic extension method with a nullable collection throws NullReferenceException... Read more
[WebGL] ArgumentNullException: Argument cannot be null
To reproduce:1. Open attached project2. Build Game scene (development build)3. Notice ArgumentNullException No exception is thrown i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code