Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
737475
Regression
No
No warning is thrown when user's assets are replacing default Unity assets
Steps to reproduce:
1. Open attached project (737475.zip)
2. Notice there is a shader in Assets folder which replaces default UI shader (in this case the replacing shader is a copy of the UI shader from an older Unity version and it actually corrupts UI elements)
Expected result: A warning message is shown in the console to indicate that a user asset is conflicting with a default Unity asset, therefore the user's asset will be used.
Actual result: No warning message is shown for the user, making it really hard to figure out what is causing the problem if there is one.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2019.1.X):
Hi there,
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.
Unity QA Team