Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
737475
Regression
No
No warning is thrown when user's assets are replacing default Unity assets
Steps to reproduce:
1. Open attached project (737475.zip)
2. Notice there is a shader in Assets folder which replaces default UI shader (in this case the replacing shader is a copy of the UI shader from an older Unity version and it actually corrupts UI elements)
Expected result: A warning message is shown in the console to indicate that a user asset is conflicting with a default Unity asset, therefore the user's asset will be used.
Actual result: No warning message is shown for the user, making it really hard to figure out what is causing the problem if there is one.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2019.1.X):
Hi there,
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.
Unity QA Team