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Unity iOS UI SendMessage does not work with IL2CPP
How to reproduce: 1. Open attached project2. Build to iOS using IL2CPP and run3. Try pressing any of the on screen buttons that appe... Read more
Tag list keeps deleting
To reproduce:1. Open attached project2. Open space scene3. Select any gameobject in hierarchy4. Expand tag list5. Play and stop scen... Read more
[VR] Anti-Aliasing breaks shadows on Windowed Rift player
Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more
Rendering trees with shadows to an off-screen buffer breaks renderer
How to reproduce: 1. Open attached project2. Open scene TestScene.unity- Scene contains a few cameras as well as a few primitive obj... Read more
[Mobile][OpenGLES2] Detail masks are not working on mobile builds on Ope...
Steps to reproduce: 1. Open the attached project2. Build for Android or iOS with Graphics API set to OpenGLES23. Run the built proje... Read more
[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...
To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more
Windows: can't build WebGL on clean/new OS
-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more
WebGL build crashes before launching game environment
To reproduce:1. Open attached project2. Build & run for WebGL3. Wait for the app to load on your browser4. Notice that the app c... Read more
[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...
To reproduce the bug follow the steps1. Open "CaptureTest" project2. Open "Main" scene3. Play scene4. Inspect captured texture varia... Read more
GPU profiler doesn’t work with Tegra devices
On Android devices using Tegra SoC, the Android player stops running (freezes) when enabling the GPU profiler. DUT:Google Nexus 9 (A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code