Search Issue Tracker
Won't Fix
Votes
1
Found in
5.0.1f1
Issue ID
692042
Regression
No
WebGL build crashes before launching game environment
To reproduce:
1. Open attached project
2. Build & run for WebGL
3. Wait for the app to load on your browser
4. Notice that the app crashes (chrome) or throws out an error (Mozilla) - "Invalid array length" or "missing ; before statement"
Explanation: the webgl memory was set to an invalid (and a really high) number.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
MaxGuernseyIII
Mar 05, 2016 08:51
256mb, for me.
SantaKlaus
Nov 15, 2015 17:49
I m running into this problem with memory set to 500mb. Is that "really high"?