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Objects in hierarchy are no longer expanded when returning from maximize...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Notice that Game view has "Maximize on play" enabled4. Expand "T... Read more
Profiler: Network Operations won't clear
To reproduce:1. Open repro738999.zip project (Repro project for the bug is attached separately in an edit further down in the bug re... Read more
When properties of a parent object using some Layout Component are chang...
How to reproduce:1. Open the attached project2. Open "SceneView Repaint Issue" scene3. Select Button (UI.Text) in hierarchy4. Change... Read more
Application.targetFrameRate causes Timeout warning
On an Android, if Application.targetFrameRate is used then minimzing the app shows the following warning: 10-22 13:49:44.301 2117 21... Read more
[VertexHelper] AddUIVertexTriangleStream causes crash
Repro steps:1) Open the project and scene in it2) Play and click the button in the Game View3) Notice the crash Read more
Texture2D ReadPixels takes in account part of GameView viewport
Steps to reproduce the issue:1. Donwload attached project "738780_repro.zip"2. Open scene "main" and play it3. Notice created image ... Read more
Particle Sorting by distance broken
Particle Sorting by distance is broken Unity in 5.2.2f1 Read more
[Colliders] The Collision.impulse sometimes returns incorrect values
Steps to reproduce: 1. Open the attached project2. Open 'scene'3. Press play4. Ensure that drawing gizmos is enabled, so that debug ... Read more
Copying transition between default SubStateMachine and Entry state crash...
How to reproduce:1. Create a new project2. Create new animator controller3. Create SubStateMachine and make transition from Entry no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask