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0
votes
Fixed

[iOS] Building project while running a project in xcode built with a dif...

iOS

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Jul 14, 2015

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Version/s: 5.1.1p2

To Reproduce: 1. Build an empty project with 5.1.22. Deploy.3. Open the same project with 5.2, but keep the xcode project running.4.... Read more

0
votes
Fixed

[Substances] Crash when material set to 'Bake and Discard' on iOS

Substances

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Jul 14, 2015

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Version/s: 5.2.0b2

1. Build and deploy the attached project.2. Observe that it crashes with https://ono.unity3d.com/_admin/gists/fCbyTnBQ4MXMy7N9RNrl i... Read more

0
votes
Fixed

[UnityYAMLMerge] UnityYAMLMerge crashes git mergetool

Collab

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Jul 14, 2015

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Version/s: 5.1.1p2

1. What happenedI tried to merge a scene using UnityYAMLMerge set up in git as per http://docs.unity3d.com/Manual/SmartMerge.html an... Read more

1
votes
Won't Fix

[Viewport] Camera does not respect GL.Viewport when rendering scene

Camera

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Jul 14, 2015

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Version/s: 5.1.1p4

How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Main Camera gameobject4. Modify the Render Scale set... Read more

0
votes
Duplicate

[Crash] 'ThreadedDisplayList::Patch' a few seconds after a scene is open...

Graphics - General

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Jul 13, 2015

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Version/s: 5.2.0b2

Steps to reproduce: 1. Create a new Unity project2. Import the attached project3. Open the '1. Classic Runner' scene4. Few seconds a... Read more

0
votes
Fixed

OnAudioFilterRead is never called if added programmatically via AddCompo...

Audio

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Jul 13, 2015

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Version/s: 5.0.1f1

How to reproduce:1. Open the attached project2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source, an... Read more

0
votes
Duplicate

Opening asset store window on new created project causes crash

Window management

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Jul 13, 2015

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Version/s: 5.1.1f1

How to reproduce:1. Create a new project2. From inside existing project create a new project again3. Open Asset Store (Window>Ass... Read more

0
votes
By Design

Lightmapping billboards placed behind each other produce artifacts

Global Illumination

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Jul 13, 2015

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Version/s: 5.1.1f1

By design:This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normally... Read more

0
votes
Won't Fix

[IL2CPP,iOS] CPU time taken Debug.Log depends on call stack depth

IL2CPP

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Jul 13, 2015

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Version/s: 5.1.1p1

To Reproduce: 1. Attach the script 'DebugLogTest.cs' to any gameobject (uncomment BeginSample/EndSample).2. Run and connect the prof... Read more

0
votes
Won't Fix

[Font] Hinted Smooth rendering mode for fonts does not work in WebGL

WebGL

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Jul 13, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open the attached project2. Select the 'MyriadPro-Regular' font in the project window3. Set it's rendering mo... Read more

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