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[Quest3] Meta Spatial Anchor feature while using the OpenXR runtime outp...
Steps to reproduce:1. Open the attached project "BrokenSpatialAnchors.zip" and switch platform to Android2. Connect a Meta Quest 3 h... Read more
Crash on Rendering.ScriptableRenderContext:Submit_Internal_Injected when...
Reproduction steps:1. Open the attached project ("IN-66107_C...Unity")2. Open scene ("Assets -> Scenes -> Tests -> Missile ... Read more
Shader's _CameraDepthTexture is not read when the Camera is rendering to...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the Frame Debugger... Read more
Drawing a full circle with Painter.Arc() has straight edges when precede...
Steps to reproduce: Using Painter2D(), do a MoveTo(center) and Arc(center, 100, 0, 0360), Do a Fill() Actual results: The circle has... Read more
Custom fonts aren’t applied to TextMeshPro Text when using <font> tag
How to reproduce:1. Open the user’s attached “UnityDebug.zip” project2. Observe the text in the Game window Expected result: Text ha... Read more
BadImageFormatException is being thrown after creating URP or HDRP Templ...
How to reproduce:1. Create a new project using a 2D (URP) (or any HDRP or URP) Template2. Observe the Console Expected result: No Er... Read more
[GameActivity][UI Toolkit][Android] Text field becomes multiline during ...
How to reproduce:1. Open the “IN_69695” project2. Open the “New UXML Template” asset3. Select the “TextField”4. In the Inspector mak... Read more
[UI Toolkit][Android] Focusing TextField using a physical keyboard with ...
How to reproduce:1. Open the “IN_69694” project2. In the Build Settings make sure Android Platform is selected3. In the “Run Device”... Read more
UI is rendered on the Camera with the UI excluded in the Culling Mask
How to reproduce:1. Open the user-attached project “TestEnviroCompass”2. Open the “SampleScene” scene3. Enter the Play mode4. Observ... Read more
“UnityEditor.Sequences.SequenceAssetIndexer.InitializeWithExistingData” ...
How to reproduce:1. Open the “TestProject” project2. Open the “Assets/TestScript.cs“ script in an IDE3. Remove line 7 and save the f... Read more
All about bugs
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