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Votes

0

Found in

2021.3.35f1

2022.3.20f1

2023.2.13f1

2023.3.0b10

Issue ID

UUM-65255

Regression

No

Custom fonts aren’t applied to TextMeshPro Text when using <font> tag

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How to reproduce:
1. Open the user’s attached “UnityDebug.zip” project
2. Observe the text in the Game window

Expected result: Text has font applied
Actual result: Text doesn’t have font applied

Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.13f1, 2023.3.0b10

Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested

Notes:
- reproducible with TextMeshPro 3.0.6, 4.0.0-pre.2
- reproducible with other fonts
- reproducible after using Asset Font Creator and adding a font to TextMesh Pro “Fallback Font Assets List” in Project Settings
- reproducible in the Editor and Standalone Player (macOS)

  1. Resolution Note:

    TMP Settings asset must be places under the Resources folder in order for this to work. A "/' is also missing from the font path. See http://digitalnativestudios.com/textmeshpro/docs/settings/#font

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