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[OSX] Deformation flickers, without GPU Skinning
Deformations on a skinned character flickers when selected in the scene and in Editor Play mode. Enabling "GPU Skinning" in the Play... Read more
ShaderForge forward-only shaders regressed in 5.4b22, when otherwise usi...
Reproduction steps:1. Open attached "New Unity Project 88".2. Open "Scene/Scenarios/Scenario 01" scene.3. Notice a tent surface("Pic... Read more
Menu.SetChecked doesn't work from a method marked with [DidReloadScripts]
Reproduction steps:1. Open the attached project "Repro.zip"2. In menu select "Test/Recompile scripts"3. Notice the output in console... Read more
New Projects: "Enable Unity Analytics" stays selected in following proje...
1. open unity and observe 'new project' launcher2. de-select the 'enable analytics' checkbox3. open project4. select the 'new projec... Read more
Crash at Renderer::Deactivate when particle is destroyed
Steps to reproduce: 1. Open attached project "ParticleRepro.zip"2. Open scene "SimpleParticlePack"3. Run it4. In game view, mark "Ex... Read more
Crashed in mono_add_process_object when trying to execute SyncListStruc...
Steps to reproduce: 1) Download attached project "Eden Social.zip" and open in Unity.2) Press play.3) In Game tab, click on Host and... Read more
Crashed in memmove when applying sprite in to Sprite Renderer
Steps to reproduce: 1) Download attached project " Sprite Reproduction.zip " and open in Unity.2) Open scene Sprite Animation Error.... Read more
[iOS] [Metal] Black artefacts in iOS builds using Metal
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Open the... Read more
AddComponent with MonoBehaviour is not allowed error
Steps to reproduce: 1. Open the attached project.2. Open scene 'TestScene'.3. Press Play. The user is using a custom plugin for perf... Read more
Deactivating particles crashes on Renderer::UpdateAllRenderersInternal
How to reproduce:1. Open the attached project2. Open and play Game scene3. Close first two text boxes by clicking on OK and X4. In t... Read more
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