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0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce:1. Download and open attached project "OcclusionShader.zip"2. Open scene "OcclusionBug"3. There are two object in... Read more

1
votes
Fixed

Shader renders black using Metal on iOS device

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p4

Shader renders black using Metal on iOS device Read more

2
votes
Fixed

[Perf] GISceneManager.Update taking ~90% processor time on scene start

Global Illumination

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open the project "repro.zip"2. Open the profiler, and turn on "editor profiling"3. Open the scene "_8Artois_HI... Read more

5
votes
Postponed

5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...

UI

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Open the profiler window3. Open and play the "Untitled" scene4. Click the button "Butt... Read more

1
votes
Postponed

[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor

OpenGL

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Oct 14, 2015

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Version/s: 5.2.1p3

The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://doc... Read more

1
votes
Fixed

SyncListBool callback is removed when a scene changes

Networking

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project2) build and run as a host3) connect with editor as a client4) click ready on both instances ... Read more

1
votes
By Design

[iOS] Compressed splash screens are much larger with 5.x than 4.6.x

iOS

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Oct 14, 2015

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Version/s: 5.2.1p3

To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode.2. Observe that all splash screens are much ... Read more

0
votes
Postponed
0
votes
Fixed

Resizing editor tabs results in artifacts

Graphics - General

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Oct 14, 2015

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Version/s: 5.3.0b3

Projects Steps: 1. Open new Project.2. Resize it like crazy (Check GIF).3. You should get some rendering artifacts. Read more

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