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[InputField] ArgumenOutOfRange exception if font size is too big to fit ...
Steps to reproduce: 1. Open attached project "InputFieldArgumentOutOfRange.zip"2. Open scene "repro"3. Run the scene4. Type anything... Read more
[AnimatorController] Crash at AnimatorOverrideController::GetBehaviours
Repro steps:1) Open the project and ScavengerLevel1 scene2) Run it( If doesn't crash - stop and repeat, sometimes it might take few ... Read more
[CanvasScaler] Editor freeze when setting Scale Factor to 0
Repro steps:1) Open the project and scene in it2) Select Canvas object and change Canvas Scaler component's Scale Factor to 03) Noti... Read more
[ImageEffects] Screen Space Reflection effect with Biliteral Upsample ca...
Steps to reproduce: 1. Open the attached project2. Open 'bug' scene3. Inspect 'Main Camera' game object, notice it has SSR effect ap... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce:1. Create a new project2. Create Text game object3. Move it in the scene view4. Notice it disappears and/or display... Read more
Italic and bold fonts not displayed properly
To reproduce:1. Open the project inside "DynamicFontBug_521.zip" (the .zip is not the project folder, the project folder is one fold... Read more
Setting Selectable.colors allocates memory
Steps to reproduce: 1. Open attached project "SetColor.zip"2. Open scene "repro"3. Open "SetColorAlloc.cs" script and notice that in... Read more
Asynchronous network operations hangs twice after opening Unity editor
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Play the scene4. In the console, notice that the test succeeds (C... Read more
Font size of 'Pivot' param of Renderer Particle System module is too large
Font size of 'Pivot' param of Renderer Particle System module is too large 1. What happenedFont size of 'Pivot' param's title in Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping